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222 Game Reviews

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Hi. Just wanted to say I really like your game, [1] engine, [2] music, [3] graphics, and [4] plot ... except that random combat can sometimes occur with every step ! It really does slow down the game and become tedious when the "dice" fall against you.

Are you working on a PACT 2 or something ?

Can I also suggest that combat can be enacted entirely by keyboard as well as mouse ? Press letter for [A] attack, [S]pecial, [P]otions. Then target is [1], [2], [3].

Also currently there is no option to back out once you have selected [Attack].

Experience points are a little strange. You must use the total points for each individual character but you cannot have all 3-characters grow like a standard RPG does.

Other than that, the very constant and consistent random encounters. Tune that down a bit and I suspect it won't be just me who will like your RPG a lot more.

Audio is good. Graphics mess up quite a bit in full-screen and look preliminary. Also no release of the mouse, even when not in full-screen and attempting to click off the edge.

Wow. Where are the POLICE in all of this ? Very good portrayal of breakdown of society ...

Did not think it possible. A RPG of My Little Pony written in RPG Maker MV. :3 Wow, how hard did you work on those sprites ? Gotta give this props for that.

Maybe I'm new to some of this tactical RPG style stuff where combat is auto-handled, players are selected from soda junkies, :) and I rather like the whole idea and am impressed overall by the engine and game presented here !

Quite simply the very best Tower Defense game I have ever played. I know you have a Cursed Treasure 2 and Cursed Treasure Level Pack, but I like this one the most.

Not good. It definitely crashes a lot (and by that I mean locking up your browser). Had to bring up Process Explorer to manually delete the locked task.

Must comment. This was an idea I had for a one-buttoned data entry device years ago. It could record and recall names and phone numbers using the slide-across method. If you made a mistake, you would hold the button and it would undo the last step.

Pretty clever how you made it into a game, Gharrot ! Going to give you 5-across for this !

Looking forward to seeing you write a new game using this method.

I've seen Sushi cat before in other variations. This is fine, but having to start a level over for not meeting the distance - you could have flags the cat touches which automatically boost him for the next level guaranteeing that where the flag is met, that particular distance is already covered, so the player has a kind of save point.

I got to level 2 and couldn't go any further. The game is pure luck in truth, and if it were skill, that would definitely add to the game.

I am Chaotic Neutral. I don't necessarily do what is right or wrong, but I am often there to help you. :)

Age 57, Male

Retired

TCJC NW

Perelandria

Joined on 12/16/03

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